(Placeholder summaries for now)
Prequel: The Knockabouts
___ _____ _____ ______’s ___.
A ragtag bunch of misfits all find themselves chasing the same man. They team up to find they’d been duped by a cult leader trying to summon a powerful force into the world. An annoying Faerie helps them find the ritual and save – well, not everyone, but a lot of people. The start of a very profitable friendship.
Ancient history. One of the earliest Knockabouts legends. Some say it’s the last true story written about them.
Act 1: Lost in the Desert
Chapter 1: The Walls of Parma
Bandits in the desert outside of Parma. The party is hired to retrieve a simple book. They meet a doomed priest in camp.
Chapter 2: The Heart of Springhill
Investigating the Book’s origins leads to an interesting encounter with an incongruous forest full of dead and dying things. A great tree infected from the wrong side of reality.
Chapter 3: The Allure of Faerie
FAERIE STUFF HAPPENED! MAUHAK HAD ALL OF THE FUN.
Chapter 4: The Explorers of Waysterra
A bunch of nutters in a stone building in the desert. And then the Explorer’s League finds them.
Chapter 5: The Waters of Annan
The Syndicate made it rainnnnn. It was terrible. Lots of people died. There’s no longer a town of Annan.
Intermission: Journey to the West
Lots of trains. A couple interesting characters.
Chapter 6: The Brotherhood of Steel
Parliamentary Procedures have never been more boring!
Chapter 7: The Importance of Family
Scott’s homecoming goes…mostly right? No one important died.
Chapter 8: The Ghosts of Calico